C++ Multi-Threading Design Patterns: Complete Guide and Index
C++ Multi-Threading Design Patterns: Complete Guide and Index
This guide provides an overview of essential multi-threading design patterns in C++ with links to detailed implementations and examples.
Table of Contents
- Overview
- Synchronization Patterns
- Execution Patterns
- Communication Patterns
- Coordination Patterns
- Advanced Patterns
- Choosing the Right Pattern
Overview
Multi-threading design patterns provide proven solutions to common concurrency problems. Each pattern addresses specific challenges in parallel programming.
Pattern Categories
- Synchronization: Control access to shared resources
- Execution: Manage task execution and thread lifecycle
- Communication: Exchange data between threads
- Coordination: Coordinate thread activities
- Advanced: Complex patterns combining multiple concepts
Synchronization Patterns
1. Producer-Consumer Pattern
Purpose: Decouple data production from consumption using a shared buffer.
Use Cases:
- Task queues
- Event processing
- Data pipelines
- Logging systems
Links:
Key Concepts:
- Thread-safe queue
- Condition variables
- Bounded buffers
2. Reader-Writer Pattern
Purpose: Allow multiple readers or exclusive writer access to shared data.
Use Cases:
- Configuration management
- Caches
- Lookup tables
- Read-heavy data structures
Links:
Key Concepts:
- Shared mutex (C++17)
- Read locks vs write locks
- Reader-writer locks
3. Monitor Pattern
Purpose: Encapsulate shared data with synchronized access methods.
Use Cases:
- Thread-safe data structures
- Resource managers
- State management
Key Concepts:
- Mutex-protected methods
- Condition variables
- Encapsulation
Execution Patterns
4. Thread Pool Pattern
Purpose: Reuse threads to execute tasks from a queue.
Use Cases:
- Web servers
- Task processing
- Parallel algorithms
- Async operations
Links:
Key Concepts:
- Worker threads
- Task queue
- Thread reuse
5. Active Object Pattern
Purpose: Encapsulate method calls as messages executed by a dedicated thread.
Use Cases:
- GUI frameworks
- Actor systems
- Message-driven architectures
Key Concepts:
- Method request queue
- Scheduler thread
- Future/promise for results
Communication Patterns
6. Message Passing Pattern
Purpose: Threads communicate by sending messages through queues.
Use Cases:
- Actor systems
- Microservices
- Event-driven architectures
Key Concepts:
- Message queues
- Serialization
- Asynchronous communication
7. Callback Pattern
Purpose: Execute callbacks asynchronously after task completion.
Use Cases:
- Event handlers
- Completion handlers
- Progress reporting
Links:
Key Concepts:
- Function pointers
- std::function
- Lambda expressions
Coordination Patterns
8. Barrier Pattern
Purpose: Synchronize multiple threads at specific points.
Use Cases:
- Parallel algorithms
- Multi-phase processing
- Synchronized computation
Links:
Key Concepts:
- std::barrier (C++20)
- Phase synchronization
- Reusable barriers
9. Latch Pattern
Purpose: One-time synchronization point for multiple threads.
Use Cases:
- Initialization coordination
- Thread startup
- Countdown synchronization
Links:
Key Concepts:
- std::latch (C++20)
- Countdown mechanism
- One-time use
Advanced Patterns
10. Gate + Thread Pool + Callback Queue
Purpose: Controlled async execution with result callbacks.
Use Cases:
- Rate limiting
- Resource management
- State-dependent execution
Links:
Key Concepts:
- Gate control
- Thread pool execution
- Callback queuing
11. Gated Callback Dispatcher
Purpose: Manage callback execution with gate-based control.
Use Cases:
- Event systems
- Notification systems
- API callbacks
Links:
Key Concepts:
- Callback queue
- Gate control
- Event-driven architecture
Choosing the Right Pattern
Decision Matrix
| Scenario | Recommended Pattern |
|---|---|
| Frequent reads, rare writes | Reader-Writer |
| Data production/consumption | Producer-Consumer |
| Reusable task execution | Thread Pool |
| Multi-phase algorithms | Barrier |
| One-time coordination | Latch |
| Controlled async execution | Gate + Thread Pool |
| Event handling | Callback Dispatcher |
Pattern Selection Guide
- Identify the problem: What are you trying to synchronize or coordinate?
- Analyze access patterns: Read-heavy, write-heavy, or balanced?
- Consider performance: Overhead vs. benefits
- Evaluate complexity: Simpler patterns first
- Test and measure: Profile to verify choice
Summary
Multi-threading design patterns provide structured solutions to concurrency challenges:
- Synchronization patterns: Control shared resource access
- Execution patterns: Manage thread and task lifecycle
- Communication patterns: Enable thread communication
- Coordination patterns: Synchronize thread activities
- Advanced patterns: Combine multiple concepts
Key Takeaways
- Choose patterns based on your specific needs
- Start with simpler patterns
- Profile performance before optimizing
- Understand trade-offs between patterns
- Combine patterns for complex scenarios
By understanding these patterns, you can build robust, efficient concurrent systems in C++.