3112. Minimum Time to Visit Disappearing Nodes
3112. Minimum Time to Visit Disappearing Nodes
Problem Statement
There exists an undirected tree with n nodes numbered 0 to n-1. You are given a 2D integer array edges of length n-1, where edges[i] = [ui, vi, lengthi] indicates that there is an undirected edge between nodes ui and vi with a traversal time of lengthi seconds.
You are also given a 0-indexed array disappear, where disappear[i] is the time when node i disappears.
Return an array answer of length n, where answer[i] is the minimum time in seconds it takes to reach node i from node 0 before it disappears. If it’s impossible to reach node i before it disappears, return -1.
Examples
Example 1:
Input: n = 3, edges = [[0,1,2],[1,2,1],[0,2,4]], disappear = [1,1,5]
Output: [0,-1,4]
Explanation:
- Node 0: We start at node 0 at time 0, so answer[0] = 0.
- Node 1: We can reach node 1 at time 2, but disappear[1] = 1, so we cannot reach it in time. answer[1] = -1.
- Node 2: We can reach node 2 via path 0 -> 1 -> 2 at time 3, or directly via 0 -> 2 at time 4. Since disappear[2] = 5, we can reach it. The minimum time is 4, so answer[2] = 4.
Example 2:
Input: n = 3, edges = [[0,1,2],[1,2,1],[0,2,4]], disappear = [1,3,5]
Output: [0,2,3]
Explanation:
- Node 0: We start at node 0 at time 0, so answer[0] = 0.
- Node 1: We can reach node 1 at time 2, and disappear[1] = 3, so we can reach it. answer[1] = 2.
- Node 2: We can reach node 2 via path 0 -> 1 -> 2 at time 3, and disappear[2] = 5, so we can reach it. answer[2] = 3.
Example 3:
Input: n = 2, edges = [[0,1,1]], disappear = [1,1]
Output: [0,-1]
Explanation:
- Node 0: We start at node 0 at time 0, so answer[0] = 0.
- Node 1: We can reach node 1 at time 1, but disappear[1] = 1, so we cannot reach it in time (must arrive strictly before disappear time). answer[1] = -1.
Constraints
2 <= n <= 5 * 10^4edges.length == n - 1edges[i].length == 30 <= ui < vi < n1 <= lengthi <= 10^5disappear.length == n1 <= disappear[i] <= 10^5
Clarification Questions
Before diving into the solution, here are 5 important clarifications and assumptions to discuss during an interview:
-
Disappear time interpretation: What does “disappear” mean? (Assumption: A node can only be visited if we arrive strictly before its disappear time. If we arrive at time
tanddisappear[i] = t, we cannot visit it) -
Starting node: Can node 0 disappear immediately? (Assumption: If
disappear[0] == 0, we cannot start, so all nodes are unreachable. Return array of all -1) -
Graph type: Is this always a tree? (Assumption: Yes,
edges.length == n - 1guarantees it’s a tree, meaning there’s exactly one path between any two nodes) -
Edge weights: Are edge weights always positive? (Assumption: Yes,
1 <= lengthi <= 10^5, so we can use Dijkstra’s algorithm) -
Multiple paths: Since it’s a tree, is there only one path between nodes? (Assumption: Yes, but we still need to find the minimum time, which Dijkstra handles efficiently)
Interview Deduction Process (20 minutes)
Step 1: Brute-Force Approach (5 minutes)
Use BFS/DFS to explore all paths from node 0, keeping track of minimum time to reach each node while checking disappear constraints. However, since it’s a tree, there’s only one path between nodes, so this is actually O(n) but doesn’t handle the time constraint optimally.
Step 2: Semi-Optimized Approach (7 minutes)
Use BFS level-by-level, but this doesn’t work well for weighted graphs. We need to consider edge weights, not just hop count.
Step 3: Optimized Solution (8 minutes)
Use Dijkstra’s algorithm with a modification: when relaxing an edge (u, v), only update dist[v] if dist[u] + weight < disappear[v]. This ensures we only consider paths that arrive before nodes disappear.
Solution Approach
This is a shortest path problem with time constraints. We need to find the minimum time to reach each node from node 0, but nodes disappear at specific times.
Key Insights:
- Dijkstra’s Algorithm: Perfect choice since all edge weights are positive
- Disappear Constraint: Check
dist[u] + weight < disappear[v]when relaxing edges - Early Termination: If we pop a node with
dist[u] >= disappear[u], skip processing its neighbors - Return Format: Use
-1to indicate unreachable nodes or nodes that disappear before we can reach them
Algorithm:
- Build adjacency list from edges (undirected graph)
- Initialize
dist[0] = 0, all others as-1(orINF) - Use priority queue to process nodes in order of minimum distance
- For each popped node
u:- If
dist[u] >= disappear[u], skip (cannot visit) - For each neighbor
v:- Calculate
newDist = dist[u] + weight - If
newDist < disappear[v]andnewDist < dist[v](ordist[v] == -1), update and push
- Calculate
- If
Solution Code
Solution 1: Using long long with LLONG_MAX
class Solution {
public:
vector<int> minimumTime(int n, vector<vector<int>>& edges, vector<int>& disappear) {
if(disappear[0] == 0) return vector<int>(n, -1);
vector<vector<pair<int, int>>> adjs(n);
for(auto e: edges) {
int u = e[0], v = e[1], d = e[2];
adjs[u].emplace_back(v, d);
adjs[v].emplace_back(u, d);
}
vector<long long> dist(n, LLONG_MAX);
priority_queue<pair<long long, int>, vector<pair<long long, int>>, greater<>> pq;
dist[0] = 0;
pq.emplace({0, 0});
while(!pq.empty()) {
auto [t, u] = pq.top(); pq.pop();
if(t > dist[u]) continue;
if(t >= disappear[u]) continue;
for(auto& [v, w]: adjs[u]) {
long long nt = t + w;
if(dist[v] > nt && nt < disappear[v]) {
dist[v] = nt;
pq.emplace({dist[v], v});
}
}
}
vector<int> rtn(n, -1);
for(int i = 0; i < n; i++) {
if(dist[i] != LLONG_MAX) rtn[i] = dist[i];
}
return rtn;
}
};
Key Points:
- Uses
long longto handle large distances - Checks
t >= disappear[u]after popping to skip nodes that already disappeared - Checks
nt < disappear[v]when relaxing edges - Converts
LLONG_MAXto-1in final result
Solution 2: Using int with -1 (Cleaner)
class Solution {
public:
vector<int> minimumTime(int n, vector<vector<int>>& edges, vector<int>& disappear) {
vector<vector<pair<int, int>>> adj(n);
for(auto& e: edges) {
int u = e[0], v = e[1], w = e[2];
adj[u].emplace_back(v, w);
adj[v].emplace_back(u, w);
}
vector<int> dis(n, -1);
dis[0] = 0;
priority_queue<pair<int, int>, vector<pair<int, int>>, greater<>> pq;
pq.emplace(0, 0);
while(!pq.empty()) {
auto [du, u] = pq.top();
pq.pop();
if(dis[u] != -1 && du > dis[u]) continue;
for(auto& [v, w]: adj[u]) {
int nd = du + w;
if(nd < disappear[v] && (dis[v] == -1 || nd < dis[v])) {
dis[v] = nd;
pq.emplace(nd, v);
}
}
}
return dis;
}
};
Key Points:
- Uses
intsince constraints guarantee values fit in int - Uses
-1directly to represent unreachable nodes - Checks
nd < disappear[v]when relaxing edges - Simpler and more readable
Complexity Analysis
Time Complexity: O((V + E) log V)
- Building adjacency list: O(E)
- Dijkstra’s algorithm: O((V + E) log V) with priority queue
- Total: O((V + E) log V)
Space Complexity: O(V + E)
- Adjacency list: O(E)
- Distance array: O(V)
- Priority queue: O(V)
- Total: O(V + E)
Edge Cases
- Node 0 disappears immediately: If
disappear[0] == 0, return all-1 - Node disappears exactly when we arrive: If
arrival_time == disappear[i], return-1(must arrive strictly before) - Unreachable nodes: Nodes with no path from node 0 return
-1 - Large edge weights: Edge weights can be up to 10^5, but total path length is bounded by disappear times
Related Problems
- 743. Network Delay Time - Standard Dijkstra
- 787. Cheapest Flights Within K Stops - Shortest path with edge count constraint
- 1514. Path with Maximum Probability - Shortest path variant
- 1631. Path With Minimum Effort - Shortest path with different optimization
Template Reference
See Graph Templates: Dijkstra for the standard Dijkstra template and variant with node disappearance constraints.