This is a simulation problem that requires understanding the rules of Tic-Tac-Toe and validating whether a given board state is possible. The key insight is checking the count of X’s and O’s, and ensuring that winning conditions are valid.

Given a Tic-Tac-Toe board as an array of strings, return whether this board state is valid.

A Tic-Tac-Toe board is valid if:

  1. The number of X’s and O’s follows the game rules
  2. Only one player can win
  3. If X wins, there should be exactly one more X than O
  4. If O wins, there should be equal number of X’s and O’s

Examples

Example 1:

Input: board = ["O  ","   ","   "]
Output: false
Explanation: The first player always plays "X".

Example 2:

Input: board = ["XOX"," X ","   "]
Output: false
Explanation: Players take turns making moves.

Example 3:

Input: board = ["XXX","   ","OOO"]
Output: false
Explanation: Both players win at the same time.

Constraints

  • board.length == 3
  • board[i].length == 3
  • board[i][j] is either ‘X’, ‘O’, or ‘ ‘

Thinking Process

The solution involves checking several conditions:

  1. Count Validation: Count X’s and O’s - X should have equal or one more count than O
  2. Win Detection: Check if either player has won (rows, columns, diagonals)
  3. Win Validation:
    • If X wins, O should have exactly one less count than X
    • If O wins, X and O should have equal counts
    • Both players cannot win simultaneously
Array + hash map 2 7 11 map hash map for O(1) lookups

Common Approaches

Typical techniques for this pattern:

Approach Time Space Notes
Brute force (this problem) Often O(n^2) or O(2^n) O(n) Baseline; clarifies the optimization target
Sort + scan O(n log n) O(1) Pairs, intervals, greedy ordering
Hash map / set O(n) O(n) Frequency, membership, two-sum style
Single-pass linear O(n) O(1) Two pointers, sliding window, Kadane

Solution

Time Complexity: O(1) - Constant time since board is always 3x3
Space Complexity: O(1) - Only using constant extra space

```java class Solution { public boolean validTicTacToe(String[] board) { int x = 0, o = 0; for (String row : board) { for (char c : row.toCharArray()) { if (c == ‘X’) x++; if (c == ‘O’) o++; } } if (x != o && x != o + 1) return false; boolean xWin = win(board, ‘X’); boolean oWin = win(board, ‘O’); if (xWin && o != x - 1) return false; if (oWin && o != x) return false; return !(xWin && oWin); }

private boolean win(String[] board, char p) {
    for (int i = 0; i < 3; i++) {
        if (board[i].charAt(0) == p && board[i].charAt(1) == p && board[i].charAt(2) == p) return true;
        if (board[0].charAt(i) == p && board[1].charAt(i) == p && board[2].charAt(i) == p) return true;
    }
    if (board[0].charAt(0) == p && board[1].charAt(1) == p && board[2].charAt(2) == p) return true;
    if (board[0].charAt(2) == p && board[1].charAt(1) == p && board[2].charAt(0) == p) return true;
    return false;
} }```

Solution Explanation

Approach: Brute force (this problem)

Key idea: The solution involves checking several conditions:

How the code works:

  1. Count Validation: Count X’s and O’s - X should have equal or one more count than O
  2. Win Detection: Check if either player has won (rows, columns, diagonals)
  3. Win Validation:
    • If X wins, O should have exactly one less count than X
    • If O wins, X and O should have equal counts
    • Both players cannot win simultaneously

Walkthrough — input board = ["O "," "," "], expected output false:

The first player always plays “X”.

Step-by-Step Example

Let’s trace through the solution with board = ["XOX"," X ","OOO"]:

Step 1: Count X’s and O’s

  • X count: 3 (positions: (0,0), (0,2), (1,1))
  • O count: 3 (positions: (0,1), (2,0), (2,1), (2,2))
  • Check: x_cnt != o_cnt + 1 && x_cnt != o_cnt3 != 4 && 3 != 3true && falsefalse

Step 2: Check for wins

  • X wins: Check rows, columns, diagonals → No win for X
  • O wins: Row 2 has all O’s → O wins ✓

Step 3: Validate win conditions

  • O wins and o_cnt != x_cnt3 != 3false
  • Both X and O don’t win simultaneously ✓

Result: Valid board state

Common Mistakes

  • Not checking if both players win simultaneously
  • Incorrect count validation (allowing O to have more pieces than X)
  • Missing diagonal win conditions
  • Not handling edge cases like empty boards

References

Key Takeaways

  1. Turn Order: X always goes first, so X should have equal or one more count than O
  2. Win Detection: Check all rows, columns, and both diagonals
  3. Mutual Exclusivity: Only one player can win in a valid game
  4. Count Validation: Winning player must have the correct count based on game rules